Know how to cut them, know how to read them,
Know how to stain them, know how to prove them,
Know how to evoke them, know how to score them,
Know how to send them; know how to spend them
— Havamal
Our fourth installment of Magic deals with runes, the power associated with them, and how you can bring this often underused form of magic into your games. Although we mostly define runes as the letters used to write various Germanic languages before the adoption of the Latin alphabet, we do mention a few other forms of magical writing systems.
Wayne brings up D&D Next again, but (surprisingly) doesn’t rant about it. Meanwhile Chris does rant, just not about anything game related, and Lyal provides tips on how to enjoy Dungeons & Dragons 3: Book of Vile Darkness.