Prof. Harriet “Gears” Hamilton: “Was that London calling?”
Lord Nigel Hollingsworth III: “Yes. Something about engines not running and the city drowning.”
Hamilton: “That sounds dreadfully excessive.”
Hollingsworth: “What do you expect from Lady Annie Christian?”
Hamilton: “The anarchist? I say, she certainly doesn’t know what she wants.”
Hollingsworth: “But she knows how to get it.”
Hamilton: “Oh, how droll! Well, let’s assemble the League. It seems we have some thrashing to do.”
– Another reason why steampunk isn’t that punk.

In our first installment of our subcultures series, we discuss punk. Put your game to our Punk Test, a series of questions on what is punk.

I’m gonna pop some tags,
Only got twenty dollars in my pocket.
I – I – I’m leaving, looking to come ba-ack.
The book was fifty dollars.
Game  Shop” – Idlemore & Red Lewis

In this episode, we discuss what makes a good game store, based on some observations we made during some recent trips to North America, and what could entice people away from online  retailers.

Game stores in your area:

Toronto
401 Games

Ottawa
Fandom II
The Comic Book Shoppe

Los Angeles
The War House

Philadelphia
Atomic City Comics

Schaumburg
Gamer’s World

The D&D image discussed in the introduction.

“Fighting a dragon is always a challenge. They are the kind of problem that calls for an A-10 Thunderbolt II and lots of rockets. Unfortunately, these things won’t be invented for another thousand years or so. In a pinch, you can get by with some household cleansers, rope, and magic, the duct tape of the fantasy world.”
-Michael West(en), Burned Rogue/Illusionist

In Part 1 of our latest Campaign Confessions, we give our thoughts on the Pathfinder system.

We’re not bad; we’re just recorded that way.

In this installment of Creature Features, we continue to redefine what a “creature” is. We look at the mysterious, sexy and dangerous femme fatale and the lesser known homme letal (probably because we coined it).

Should D&D be everyone’s gateway into RPGs?

After about ten minutes of listening to us talk about D&D, you may start to question the “Non-D&D” part of the title, but we do move on to other games. We look at Exalted, A Song of Ice and Fire Roleplaying, Runequest, and Dragon Age. We evaluate each game’s system, setting, and presentation. We also discuss which ones would be good gateway games. At the end, we talk about an out-of-print game that presented fantasy races in new and badass ways.

In this episode, we seize this rare opportunity to be topical and talk about the biggest news in gaming since the announcement of Dungeons and Dragons 4e: the announcement of, uh, Dungeons and Dragons 5e. We give our 5e wish list and, oddly enough for three guys that have yet to figure out to how to monetize their podcast, give our thoughts on what Wizards of the Coast’s business strategy should be.

Next episode, we look at Street Fighter: The Storytelling Game. Here to stay?

In this episode, we look at props. Do they help to propel a story or just dress up a table? Does the use of props encourage metagaming? Should the gamemaster get the players involved in creating props? Why did Wayne choose a purple horse to represent his Vampire character? All these questions and more will be answered over the next hour.

When Hollywood runs out of Saturday morning cartoons to make into movies, we suggest a new source for shaky ideas: pen and paper roleplaying games. (Because, really, The Smurfs?)

In this episode, we discuss the few RPG movies out there, and then we pitch our own ideas for RPG movies.