What’s the first thing you think of when you hear the word “slavery”? “Fun”? “Engaging”? No? Well, after this episode you just might. Probably not, though.
Plus: The Lord of the Rings: The Untold Story
Tag: Vampire: The Requiem (RPG)
What’s the first thing you think of when you hear the word “slavery”? “Fun”? “Engaging”? No? Well, after this episode you just might. Probably not, though.
Plus: The Lord of the Rings: The Untold Story
Lyal knew a guy who gave his girlfriend a picture of himself for Christmas. In that spirit, here’s our gift to you: an episode of us talking about what we want for Christmas. We discuss what games we’d like to receive, what games we’d like to see made and what games we’d like to actually play next. So, listen to find out what RPGs and board games you need to get this Christmas.
Merry Christmas! (We had to talk Chris out of dropping the t.)
Correction: The new expansion for the Privateer Press miniatures game Hordes is “Hordes: Domination“, not Dominion as incorrectly stated by Wayne. Let’s hope Santa puts the correct thing under his tree anyway.
It was to be a story for the ages. Its heroes dwarfed The Iliad‘s. Its pathos rivaled Oedipus Rex. It had more earth-threatening disasters than a Roland Emmerich film. And it lasted three sessions.
In this episode, we discuss The Marius Chronicles and its premature demise. We talk about party design, “yes” GMs, “no” GMs, and the dangers of elevator pitching a game.
This episode is a riddle wrapped up in a mystery inside an enigma. Actually, it’s just an episode on mysteries and how to run them in your games.
Idle Red H.A.N.D.S. (Hero Action and Network Defense Squad) is the code name for Japan’s daring, highly trained special mission force. Its purpose: to defend gamer freedom against the Active Blue T.O.E.s (Terrorist Organization of Evil), a ruthless terrorist organization of, uh, evil determined to rule the Internet.
In this episode, the Idle Red H.A.N.D.S. discuss the cartoons they watched as kids and which elements they could use in their games. Now you know, and knowing is half the battle.
Correction: The name of the Visionary Darkling Lord discussed is Cravex, not Craven. Who knew that a cartoon could be so subtle?
Mae: The light that’s leaving that star right now will take a billion years to get down here. You want to know why you’ve never met a girl like me before?
Caleb: Yeah. Why?
Mae: Because I’ll still be here when the light from that star gets down here to earth in a billion years.
– Near Dark
“We don’t cry at twilight. We don’t give interviews. We aren’t anyone’s children, day or night. We’re your fears, your desires, your taboos. We’re your worst nightmare and most delicious dream.” – Prince Idle the Red Hand
In this episode, we put the “red” in Idle Red Hands.
“Look, I get it. You guys thought that without Chris you could squeeze two topics into one episode. One less host means less talking. Does that sound about right?”
“Uh, yeah. Something like that.”
“There’s just one thing: you guys always knew it would run long! Chris wasn’t the reason episodes ran long in the past. If anything, his ability to kill a conversation kept the episode times down. So, when did you realize he wasn’t the problem, before or after you killed him?”
“Wu-what? We never thought he was a problem.”
“Oh, so you killed him for nothing.”
We opin the Month o’ Horror with aower debut Literature Lesson. In this un, we look at H.P. Lovecraft and haow te use ’is queer themes in yer games. Naow, dis Lovecraft feller kin set a body thinkin’, an’ when we git ta thinkin’, we git ta talkin’. Thar’s plenty here ta stir ye up an’ make yer blood tickle. See ef ye kin find aower leetle soorprises fer ye.
Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. I ain’t never heerd nothing like this befer, but ’tis paowerful stuff. Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. Naow, don’t that beat all. Queer haow suthin’ gits a holt on ye. Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. Ph’nglui mglw’nafh Cthulhu R’lyeh…
War. Huh. Yeah.
What is it good for?
-”War” Edwin Starr
Well, a plus-sized podcast episode for a start.
In this episode, we look at the three stages of war, the buildup, during and the aftermath, and the kinds of stories you can play in them. We also discuss how a focus on technology can make for some pretty intriguing games no matter which era you play in.
Get your Idle Red Hands fix here. The first taste is free and so is the second taste. Hold on, all tastes are free. We would make really bad drug dealers.
In this episode, we look at addiction. Since we live in a country with extremely harsh drug laws (and darn glad of it, officer), we don’t have a lot of advice for the method role players out there. Instead, we discuss different types of addiction and how to include them in your game.
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