If you played Star Wars as a kid on the playground or with the almost endless number of Kenner toys, you probably wanted to try it on the tabletop as a role-playing game. What is the best way to do it? What system would you use? Of the licensed game out there from West End Games or Fantasy Flight Games and also the fan homebrews, which system would you choose? Are there better systems that have never been adapted? We try to cover the topic including what makes a game feel like Star Wars and how you explore the universe without the rules getting in the way. This discussion could equally apply to all games based on popular intellectual properties and how to make a successful translation to the tabletop. Session zero and understanding player expectations as well as what are the limitations of the setting are also covered.

So sharpen those lightsabers and swaddle those HVTs as we dive deep into playing Star Wars as a roleplaying game from three different perspectives.
#starwars #westendgames #pbta #fantasyflightgames

 

A return of a classic series: Creature Features!

In this installment, we talk about golems, the unstoppable clay (Wait, clay?) automatons, and similar constructs. Listen to find out how you can create a homunculus using porn and a horse uterus or a Seto Taisho through sheer laziness. We also discuss It!, the 1967 horror classic that shows how innocent we once were about the dangers of nuclear weapons and the durability of clay.