Ken Spencer talks to us about the Why Not Games Kickstarter for the adaption of Rocket Age to “the world’s greatest role-playing game” 5th edition. He also talks about the inspiration for the setting and also their plans to keep all books for Rocket Age available in both “classic” version, using the original Vortex system, and the DnD 5e ruleset. If you like pulp science fiction with a modern 1930s viewpoint and only ever play DnD, check out Rocket Age 5e.

Rocket Age 5e Kickstarter:
https://www.kickstarter.com/projects/whynotgames/rocket-age-rpg-for-5e

What Not Games:
http://www.whynotgames.com/

A long time ago in a country far, far away…

It is a period of scheduling war. Having missed one upload date, Chris and Lyal are forced to record without Wayne. During the week, Disney released the trailer for Episode VII, a trailer with the power to break the entire Internet. Pursued by deadlines, Chris and Lyal race to record the episode and restore regularity to the upload schedule.

Hmm. The above might read better if you imagine the Star Wars theme playing. It might not, though.

“The bones must be thrown in three different places before the message must be accepted.
– Zulu proverb

What bones? Where are they being thrown? Couldn’t someone just sign for the message?

In this episode, we discuss the Zulu Impi, who conquered the surrounding areas and took on the British Empire. Be thankful that Chris didn’t write these notes or they would’ve been in Zulu. What’s the Zulu word for “pretentious”, Chris?

The results are in for the tabletop role-playing industry survey that was distributed late last year and what a shock! Actually, the results weren’t that shocking, so we dedicate the first episode discussing them to the results that didn’t surprise us. Well, except for Wayne, who decides to get into one of the biggest surprises for him. (Big surprise.) In addition to this, we discuss some of the books and articles (see the tags) about the tabletop role-playing industry that helped determine what questions were asked on the survey.

Watch this space because we will be linking all of the questions and results to the survey here.

Chris: “Lyal, Can I play Batman in your DC game. Batman with a Scottish accent. ‘Ach. Ay’m the heerooo this city deserves, ya wee lass.'”
Lyal: “Wow. I’m not looking forward to that, but sure. Wayne?”
Wayne: “Hmm, maybe Sen … Sensible … Sensual … Sen … tence. Centennial. The Centennial.”
Lyal: “The Sentry. Wrong universe. How about Superman?”
Wayne: “No thanks. I do like Spee … Speeder … Speederma … Spice. Spicer … Spicerman …”
Lyal: “Spider-Man. Wrong universe, again.”

In this episode, we discuss the advantages of playing iconic characters as well as retelling classic or not so classic stories. Also, listen to find out what all the fuss about Sparks Nevada is.

In this installment of Rogues, we discuss the criminal underworld’s UPS drivers: smugglers. But you won’t see Harrison Ford, Johnny Depp, Nathan Fillion and Pam Grier caught dead in any unflattering brown uniforms. Or that van. And they probably would never ask anyone to sign for a package. Okay, the analogy is breaking down.

In this installment of Rogues, we discuss hackers and…

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****I always prided myself on being an outsider… but now… I feel the need to connect with someone.****

****All your base are belong to us.****

Rejected lines from The Empire Strikes Back and proof that GMs really need to think about what they want to accomplish with their scenes:
“Luke, when a man and woman love each other, they hug very tightly…”
“If you thought the trash compactor was a tight squeeze, you should’ve seen your mother…”
“Luke! Meeza Jar Jar Binks. Yourza faza, Darza Vada, asksa me to tella you…”

In our first episode of 2013, we debut a new series: GM Tools. In this episode, we look at set pieces, vignettes and boxed text. In order to provide concrete examples that everyone can follow, we use the original Star Wars trilogy as our example “campaign”.

“Not to recommend Canadian hip hop; that is the Law. Are we not Men?”
“Not to talk about dolphin sex; that is the Law. Are we not Men?”
“Not to tear up during an episode; that is the Law. Are we not Men?”

Apparently not, because we break every law. In this episode, we discuss some classic “animal” novels and how to play animals in games.