Wolfgang: “It’s essentially the role-playing campaign for Pathfinder that Indiana Jones would run. Not the Indiana Jones of Raiders or Last Crusades, though: the Temple of Doom Indy. But this Indy didn’t escape and save the children. He failed. He was tortured  and broken. Empty and haunted, he can’t numb the pain, but he can share it. Share it with a world of demonic cults, man-eating insect folk, fifty-foot snakes and ruined cities. Oh, and dinosaurs because everyone loves dinosaurs.
Us: “…”
-unedited elevator pitch

In this episode, we interview Wolfgang Baur from Kobold Press about his latest Kickstarter campaign, Southlands: Adventures Beneath Pitiless Sun, the game Steven Spielberg would have made.

“Dungeons & Dragons is some of the most crazy, deep, deep, deep nerd s**t ever invented. Every word you’re saying is made up. Motherf***ers talk like Yoda.”
Ice T’s rejected cover quote for the 5e Player’s Handbook

In this episode, we review the D&D Basic Rules and give our thoughts on whether or not 5e is a success. We also discuss inclusiveness, how spell components should actually be used, and the real reason why there needed to be elves of colour.

A chimpanzee, dolphin and octopus walk into a bar. The bartender takes their order.

In this episode, we discuss transhumanism and posthumanism. We consider whether or not to explore what it means to be human (i.e., whether to outnavel-gaze a WoD player or whether to just have fun) and what kind of world to play in (“We have both kinds of topia: dys and u.”).

 

During this episode, listeners may encounter the following (roll d100):

  • 01-10 Boredom
  • 11-20 Lame jokes
  • 21-30 Extremely late movie reviews
  • 30-80 Chris & Wayne fighting
  • 81-90 Tangents
  • 91-98 The ghost of Lyal, sighing
  • 99-00 Interesting, lively conversation

In another Lyal-less episode, Chris and Wayne discuss encounters (both random and planned). Should encounters in RPGs be balanced, or should they follow the fiction of the setting? How to plan encounters, and how to make them interesting, balanced or not. This episode was inspired, in part, by an awesome (and angry)  article by the Angry DM.

“Crafting a mystery can be tricky. Too easy and your players get bored. Too hard and your players get frustrated and, yes, bored. When in doubt, err on the side of hard and turn a blind eye when the paladin starts torturing NPCs for clues.”
– Michael West(en), burned Rogue/Illusionist

In part 2, we discuss Chris’s story, “Best Served Cold”.

“Fighting a dragon is always a challenge. They are the kind of problem that calls for an A-10 Thunderbolt II and lots of rockets. Unfortunately, these things won’t be invented for another thousand years or so. In a pinch, you can get by with some household cleansers, rope, and magic, the duct tape of the fantasy world.”
-Michael West(en), Burned Rogue/Illusionist

In Part 1 of our latest Campaign Confessions, we give our thoughts on the Pathfinder system.

Well, hello again. Meet the Idle Red Hands for the second time. Even after two years, their stories on how they got started in gaming remain the same. From the drug-infested, Magic-playing ghettos of Philly to the cheese-eating, cheese-wearing wasteland of Wisconsin to the nuclear-fearing, sparkly-scarf-loving ground zero of West Germany, these three gamers found and fell in love with the hobby.

Listen for the answers to these questions:

Is Heroquest is an RPG?
Who was the “inspiration” for the Punisher?
How many stolen D&D products has Chris bought?

In our first episode of our third annual Month of Horror, we look at the Inquisition. Sodomy, bigamy, heresy, and witch, uh, sorcery; this episode has it all. We discuss how to play an inquisitor as an antagonist (easy) and how to play them as a protagonist (not so easy).

Special guest appearances by one of Lyal’s cats and some of his dishes. He has since been brought in for questioning on suspicion of witchcraft.

“In blackest day, in darkest night, may the force be with you.”
-Idle Red Hands

Go big or go home. This week we tackle a galactic sized topic with “Cosmic Heroes”. Marvel’s Nova Corps, D.C.’s Green Lantern Corps, the Jedi and other heroes – in spaaaaaaaace.

Today’s a training day, new player. Show you around; give you a taste of the business. I got 4 games pending people’s schedules, 3 active campaigns, another 25 in my notes that I can’t think of a decent act two for. I GM five players. That’s five different personalities. Five sets of problems. You can be number six if you act now. But I ain’t holding no hands, okay? I ain’t baby-sitting. You got today and today only to show me who and what you’re made of. You don’t like Scottish accents, get the frak away from my table. Go get you a nice, wimpy desk game, chasing Mario’s kart or something, you hear me?

In our second installment of RPG Rookies, we go over the things players and gamemasters need to discuss when starting up a new game, using our upcoming Pathfinder game as an example.