“Clear eyes. Full hearts. Can’t lose!”
– Dillon Panthers’ motto

It’s Sunday night, folks, and the Idle Red Hands are without one of their star players, Chris “Flesh Wall” Idle. They’ve faced this situation before, but they are also looking at a strict no spoiler policy with this episode. It’s going to be tough talking about one of the best TV series of all time without ruining storylines. I hear that Coach Taylor is going to have them discuss how to use certain key elements and characters types in your games. Are you ready for some football?

Another Idle Reds Hands first, TRUE BELIEVERS! We review a game, Marvel Heroic Roleplaying: Basic Game, in the same year that it is released.
LISTEN TO: The elusive Visible Woman!
LISTEN TO: The Human Torch vs. Count “Doctor” Nefaria!  Only one will survive! Only one will be called by his correct name!
PLUS: The return of Yujiro the Sleepy!

What do two and a half white men know about blaxploitation movies? Unsurprisingly, very little, but we totally dug playing Soul Patrol, Wayne’s funky version of Cosmic Patrol. In this episode, we chill, get our groove on and review the righteous Cosmic Patrol from Catalyst Game Labs. We also discuss what other genres would work well with this slick game. Solid!

Eight years after its release, the always topical Idle Red Hands review new(ish) RPG kid on the block Savage Worlds. Does the game live up to its promise of being “fast, furious, and fun”? Well, one of us found it fast, another found it fun, and someone was furious. Listen to find out who thought what.

Yujiro guest hosts. (Hey! That makes four people. Now, you really need to listen to the episode.)

“Look, I get it. You guys thought that without Chris you could squeeze two topics into one episode. One less host means less talking. Does that sound about right?”
“Uh, yeah. Something like that.”
“There’s just one thing: you guys always knew it would run long! Chris wasn’t the reason episodes ran long in the past. If anything, his ability to kill a conversation kept the episode times down. So, when did you realize he wasn’t the problem, before or after you killed him?”
“Wu-what? We never thought he was a problem.”
“Oh, so you killed him for nothing.”

In this episode, we look at props. Do they help to propel a story or just dress up a table? Does the use of props encourage metagaming? Should the gamemaster get the players involved in creating props? Why did Wayne choose a purple horse to represent his Vampire character? All these questions and more will be answered over the next hour.

“What separates the winners from the losers is how a person reacts to each new twist of FATE.” – Donald Trump

Out of the mouths of real estate moguls authors presidential candidates reality TV stars.

In this addition to Campaign Confessions, we discuss the FATE RPG system and Chris’s weird war campaign. What made it so weird? Listen to the episode.

As an added bonus, we also review the Dominion card game.

In a land very much like your own, but with more Sailor Moon uniforms, three podcasters did an episode on Changeling: The Lost. Lyal thought it was too dark. Wayne thought it wasn’t dark enough. Chris thought, well, that was never quite clear.

So, the three podcasters decided to look for gaming inspiration from real fairy tales. Chris collected ladies’ shoes until his wife caught him. Wayne looked for his sleeping beauty until hospital security barred him from the coma ward. Lyal ordered a “living doll” from the Internet, but he never actually said what happened with that.

Then, the three little trolls found the comic Fables and a podcast episode took shape.

Everything you always wanted to know about pen-and-paper role-playing games but were afraid (or couldn’t be bothered) to ask.

The Idle Red Hands are blessed with some great friends who, despite having no clue about RPGs, listen to our podcast. One recommended that we record an episode that explains some of the basic concepts to help him follow along, so we did. This is for him and all those who have ever wondered why some people choose to spend their Saturday nights rolling dice.

If you’re an experienced gamer, have a listen to see if you agree with our descriptions, definitions, and recommendations.

To start a lifetime of adventure, download these free rules for GURPS 4th Edition from the good people at Steve Jackson Games (or visit your local army recruiting center).

Special note: We debut our new microphone this episode.