In this episode, we seize this rare opportunity to be topical and talk about the biggest news in gaming since the announcement of Dungeons and Dragons 4e: the announcement of, uh, Dungeons and Dragons 5e. We give our 5e wish list and, oddly enough for three guys that have yet to figure out to how to monetize their podcast, give our thoughts on what Wizards of the Coast’s business strategy should be.

Next episode, we look at Street Fighter: The Storytelling Game. Here to stay?

SPECTACULAR SPECIAL EPISODE!
Comic books!
Comic book movies!
Comic books in games!
PLUS: Who is the Talking Man, and why are the Idle Red Hands helpless before his barrage of words?
All this and more inside!

“Look, I get it. You guys thought that without Chris you could squeeze two topics into one episode. One less host means less talking. Does that sound about right?”
“Uh, yeah. Something like that.”
“There’s just one thing: you guys always knew it would run long! Chris wasn’t the reason episodes ran long in the past. If anything, his ability to kill a conversation kept the episode times down. So, when did you realize he wasn’t the problem, before or after you killed him?”
“Wu-what? We never thought he was a problem.”
“Oh, so you killed him for nothing.”

In this episode, we talk about how to best use lying and secrecy in your games.

The secrets of this episode:

  • Wayne’s d100 joke was originally Lyal’s. It was also originally funny.
  • Wayne has never seen Goodfellas, and Lyal has never seen Family Guy. This actually won’t seem like much of a secret after you listen to the episode.
  • Chris initially had a joke where he said the episode was about fantasy. Get it? It was a lie. It’s no secret why this “joke” never made it in.

Get your Idle Red Hands fix here. The first taste is free and so is the second taste. Hold on, all tastes are free. We would make really bad drug dealers.

In this episode, we look at addiction. Since we live in a country with extremely harsh drug laws (and darn glad of it, officer), we don’t have a lot of advice for the method role players out there. Instead, we discuss different types of addiction and how to include them in your game.

“So, Pureheart, we meet again. I always knew it would come down to us: you, the epitome of good, and me, the embodiment of evil. But am I evil? Is it evil to protect what is precious to you? Growing up in the ghettos of the East, I learned many things, and one of those things was that if you play the game of…”

“I got a 16 for initiative. I charge.”

“Hey! I’m monologuing here!”

In this episode, we run down the questions that every gamemaster should consider when making their villains. You’ve been warned, players.

Kristos sits in for his first non-board game episode. You’ve been warned, listeners.

Idle Fashion Weekly

Turn Excalibur to ExFABulur in 7 easy steps

How to tell if they love you for you or for your power ring

HOT summer magic items that will make you the envy of your party

Plus: Choosing the right +3 sword for your face shape

In this episode, we look at how to make your equipment the stuff of legends. We also give a few underrated items some much needed attention.

It’s only our second Creature Feature and we’re already pushing the premise to include occupations. We discuss criminal organizations and how to include them in your games.

Oddly, we don’t mention Scarface at all. While this means we don’t mine this rich source of ideas, you’re spared listening to our versions of “Say hello to my little friend.” Chris does do The Godfather 3 quote. Yeah, that one.

To law enforcement: This episode is not an endorsement of crime or an attempt to glamourize it.

To criminal organizations: We’re obviously not talking about you. Are we cool?

There are three things you don’t bring up at the Idle Red Hands dinner table: religion, politics, and the definition of a sandbox game. (Actually, you could probably bring up the first two.)

In this episode, we compare sandbox games to ball of twine games, and the analogies and metaphors fly. (Hey! Another metaphor.) I think we even manage to work in a snowclone. We talk about what these types of games are (and, boy, does that get heated, metaphorically speaking) and the pitfalls (metaphor) to avoid.

In our debut Creature Feature, we shine the moonlight on werewolves. We discuss werewolf  legends and movies and how to run werewolf antagonists and protagonists. We also talk about The Werewolf of Washington a lot. Never heard of it? There’s a reason for that.

Lyal forgot his notes at home, so “skin-walkers” become “skin-changers” and “The Beast of Gevaudan” becomes “The Beast of B-something”. Chris’s research seems to have consisted of after school specials on safe sex. Wayne is allegedly from the “ghetto”, which explains why Lyal and Chris lose it when he tells his wrapping tube story.

Despite this, we come up with a pretty decent setting to play werewolves in. Can you handle the Werepocalypse?