“More choices, more problems.”
– game designer
In this episode, we look at whether it’s best to play a jack-of-all-trades or a master of one. We also compare how to build generalists in different systems: level, point buy, and life path.
Tag: Dragon (magazine)
“More choices, more problems.”
– game designer
In this episode, we look at whether it’s best to play a jack-of-all-trades or a master of one. We also compare how to build generalists in different systems: level, point buy, and life path.
In this episode, we seize this rare opportunity to be topical and talk about the biggest news in gaming since the announcement of Dungeons and Dragons 4e: the announcement of, uh, Dungeons and Dragons 5e. We give our 5e wish list and, oddly enough for three guys that have yet to figure out to how to monetize their podcast, give our thoughts on what Wizards of the Coast’s business strategy should be.
Next episode, we look at Street Fighter: The Storytelling Game. Here to stay?