Cyberpunk 2077: The Board Game has smashed its crowdfunding goals on Gamefound, raising almost $4 million, having reached its funding target within 10 minutes of launch. Developed by Go On Board, the creators of previous Witcher board games, this cooperative, scenario-based tactical combat game offers a mix of RPG elements, deck building, crafting, and real-time turns. A companion app narrates the campaign and times each round, adding urgency and tension. Players can customize characters with cybernetic enhancements and make narrative decisions that impact future missions. The game’s dynamic gameplay and narrative flexibility promise replayability, appealing to fans of the Cyberpunk franchise.

Actor and director Matthew Lillard’s company, Beadle & Grimm’s, is releasing a Dungeons & Dragons book based on his comedy TV show Faster, Purple Worm, Kill! Kill! titled Faster Purple Worm: Everybody Dies. The book features 15 one-shot adventures, all of which end in a Total Party Kill (TPK), designed for improvisational play. While most RPG players avoid TPKs, Lillard’s book aims to make death fun, with tips for spontaneous gameplay and adaptation for ongoing campaigns. The Kickstarter campaign has already hit its funding goals, unlocking extra adventures, and hinting at a future second volume.

Wharf Rat Games, founded by designers Wes Crawford and Ryan Heilman, aims to streamline the board game publishing process. The company plans to focus on one game at a time, cutting down the time between signing a game and its release. With a mission to produce medium-difficulty games with engaging themes, Wharf Rat Games is actively seeking submissions with historical, sci-fi, or fantasy themes. Their first project is The Pursuit of John Wilkes Booth, a game about the hunt for Lincoln’s assassin. By prioritizing communication and collaboration with designers, the company seeks to support unique, polished games.

Hasbro CEO Chris Cocks spoke about the role of AI in the future of Dungeons & Dragons (D&D) during a Goldman Sachs event. While Wizards of the Coast has banned AI-generated artwork from D&D and Magic: The Gathering, Cocks acknowledged the potential of AI to enhance user-generated content and assist with campaign development. Though controversial, Cocks emphasized the need for careful, responsible use of AI, ensuring creators are compensated and distinguishing AI-generated work. This statement comes amid broader discussions about AI’s role in the creative process across Hasbro’s vast portfolio of brands.

#cyberpunk2077 #DnD #wharfratgames #AI

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Cyberpunk 2077 on Backerkit

https://gamefound.com/en/projects/go-on-board/cyberpunk-2077-the-board-game

Barbarians of Lemuria Mythic+ Edition 

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Paul Sawyer, co-founder of Warlord Games, has been gravely ill for four months following a collapse at the Salute show in London earlier this year. While he remains in high spirits and surrounded by family, his health will prevent him from returning to work. John Stallard, Sawyer’s business partner and friend, reminisced about their journey in founding Warlord Games over 17 years ago. Stallard praised Sawyer’s vibrant personality and tireless work ethic, noting how his unique approach defined the company’s voice. Sawyer hopes to attend Warlord Games’ Open Day in September to greet old friends, though this remains uncertain. Fans and colleagues of Sawyer have expressed their sadness over his illness, with many sharing personal memories of their interactions with him. His significant contributions to tabletop gaming, both through Warlord Games and his earlier work with White Dwarf, have left a lasting impact on the community. Sawyer’s diagnosis of an aggressive brain tumor has further deepened the outpouring of support, with many wishing him strength during this challenging time. Despite the dire prognosis, Sawyer remains focused on spending time with his family, particularly looking forward to seeing his granddaughter later in the year. His advice to the community: “Work less, game more.”

Plasmodics is an upcoming post-apocalyptic, gonzo sci-fi tabletop roleplaying game, currently seeking funding on Kickstarter. The game centers on creating mutant characters in a bizarre, flooded future world called King Tide. Players can choose from various origins, such as humans, robots, animals, or aliens, and customize their characters with a range of mutations and nuances that alter their physical, mental, and metaphysical abilities. The game emphasizes creativity, with a strong focus on mutations and unique gameplay mechanics, such as a “trouble track” that introduces unpredictable consequences during play. Inspired by classic games like Gamma World, Plasmodics offers an eclectic and quirky setting filled with strange artifacts, opposing factions, and bizarre challenges. Its modular gameplay and four mutation categories (physical, mental, plant, and meta) allow for endless character customization. The Kickstarter campaign includes multiple rewards, such as the core rulebook, adventure zines, and various physical extras like stickers, buttons, and keychains. Developed by Good Luck Press, the project aims to explore the boundary of RPG design with an emphasis on fun and weirdness.

Wizards of the Coast is teaming up with New Holland Brewing Company to celebrate Dungeons & Dragons’ 50th anniversary. They are releasing a limited-edition D20 Brew Bourbon Barrel Aged Stout and an Origin Mead Cask Bourbon Whiskey as part of New Holland’s Dragon Milk line. Pre-orders for merchandise, including wearables and glassware, will launch this week on the Dragon’s Milk website, while the beverages will be available starting in November 2024. This marks one of several tie-ins for D&D’s milestone year, following collaborations with LEGO and Converse. The Dragon’s Milk brand is renowned for its award-winning stouts and bourbons, and this collaboration aims to align with D&D’s community-driven spirit of adventure. The beverages will be sold at select retailers and online. The project highlights the merging of two beloved brands with shared values centered around creating memorable experiences. More details on the launch will be shared closer to November.

Barbarians of Lemuria – Mythic+ Edition Kickstarter campaign, led by French publisher Ludospherik, brings back the acclaimed sword-and-sorcery tabletop role-playing game with a 232-page rulebook. The new edition includes fresh content, such as five new adventures, along with updates from its French translation. Set in a post-apocalyptic, prehistoric world, the game offers simple, action-packed gameplay based on a 2d6 system and features careers instead of skills to define character capabilities. The Kickstarter offers two pledge tiers, and no AI tools were used in the game’s development.

#warlordgames #plasmodicsrpg #dragonsmilk #babariansoflemuria

Plasmodics RPG on Backerkit:

https://www.kickstarter.com/projects/goodluckpress/plasmodics

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The D&D Beyond digital toolset, a crucial platform for many Dungeons & Dragons players, is undergoing significant changes that may complicate its use before improvements are realized. Following Hasbro’s acquisition of the toolset in April 2022, it has become a central hub for 5th edition Dungeons & Dragons, especially as more users transitioned to digital platforms during the pandemic. The upcoming transition from the 2014 to the 2024 version of the Player’s Handbook involves complex steps to maintain compatibility between the old and new rules, including the need to manually recreate some spells and magic items from the 2014 ruleset to function with the new digital character sheets. Wizards of the Coast plans to implement a “Legacy” system in D&D Beyond, allowing users to access older 2014 materials alongside the new 2024 rules. While some rules will be automatically updated, others, such as classes, subclasses, and species, will remain accessible in their original form. However, this system may lead to challenges, as older and newer rules may overlap, requiring players to manually adjust their characters or use the homebrew system to maintain the original functionality of certain spells and items.

The planned update has sparked controversy among the D&D community, with many players expressing frustration over the forced integration of the 2024 rules into their current campaigns. The automatic update of spells and items has been particularly contentious, as it disrupts ongoing gameplay. Wizards of the Coast has faced backlash for this approach, leading them to reconsider and allow players the option to continue using older versions of spells and items without forcing updates. In response to the outcry, Wizards of the Coast has announced that they will not automatically update character sheets with the new rules, preserving the existing content while adding the 2024 rules as optional updates. This change has been welcomed by the community, as it restores player choice in how they interact with the toolset and the game’s evolving rules.

In a related development, Wizards of the Coast has also expanded its partnerships with third-party content creators, bringing new content to the D&D Beyond Marketplace. This includes collaborations with companies like Free League Publishing, Kobold Press, and others, offering a broader range of resources for players and Dungeon Masters alike. These partnerships indicate a continued effort to enrich the D&D Beyond platform with diverse content from across the tabletop role-playing game industry.

“Start Here RPG” is designed as an easy-to-learn and streamlined tabletop roleplaying game, created by veteran game designer Tim Beach. The game is intended for both newcomers and experienced players who find traditional RPG rulebooks overwhelming. With rules that can be learned in just a few minutes, “Start Here” allows players to quickly jump into the gameplay without the need for extensive preparation.

The game system is straightforward, with characters defined by six attributes that directly influence dice rolls and outcomes in the game, making it intuitive and minimizing the need for complex rules. The “Start Here” RPG consists of a trio of books that guide players through the basics of roleplaying and gradually introduce more complex concepts. The first book is tailored for beginners, offering simple rules, sample characters, and an introductory fantasy setting called “Serpents & Strongholds.” The second book expands on the rules, providing more character options, leveling-up mechanics, and a science fiction setting called “Star Ex.” The third book, “Campaign Sampler,” delves deeper into different settings, including a zombie-apocalypse scenario “Zombiesaurus Rex” and a Western-themed “Wizards & Wranglers,” offering more adventure ideas and campaign details. Tim Beach, who has over 30 years of experience in the RPG industry, created “Start Here” to fill the need for an accessible yet complete roleplaying game. The project is a passion endeavor, developed over several years, with support from other editors, authors, and artists. The game aims to offer a fun, easy, and immersive roleplaying experience without the complexity of traditional RPGs.

Gav Thorpe, a renowned Warhammer 40,000 author and designer, has joined the design team for Warlord Games’ alternate-history World War 2 wargame, Konflikt ‘47. Thorpe is known for his extensive work on multiple editions of Warhammer 40k and Warhammer Fantasy Battles, as well as for authoring numerous Warhammer novels. His addition to the Konflikt ‘47 team, led by Andy Chambers, marks another ex-Games Workshop great joining the project. Thorpe, who is passionate about World War 2 games and alternate history, expressed excitement about contributing to Konflikt ‘47, a game that blends WW2 with weird-science elements. Recently, Warlord Games has also brought on board other notable figures, including Cam Rogers, a narrative lead with experience in the videogame industry, and William “Bill” King, a prolific Warhammer author and game designer. The collaboration of these veteran designers has generated anticipation for the next edition of Konflikt ‘47, which may or may not incorporate the upcoming Bolt Action third edition rules. The project is seen as a revival of the 1990s Warhammer design studio, given the involvement of several key figures from that era.

Luke Crane, known for designing The Burning Wheel and Mouse Guard RPGs, has acquired the rights to Dungeon World from its original creators, Adam Koebel and Sage LaTorra. Crane announced on the Dungeon World+ Discord that he, along with a business partner, purchased the game and is planning a new edition. The first edition of Dungeon World, released in 2012, was highly acclaimed and won several awards, including the 2012 Golden Geek RPG of the Year. Crane, who previously worked at Kickstarter, indicated that his vision for the new edition of Dungeon World includes a thorough edit of the text, improved organization, and updated mechanics. He emphasized the importance of maintaining the game’s accessibility while refining its content. Although it is unclear if Koebel and LaTorra will be involved in the new edition, Crane’s plans suggest a focus on enhancing the game’s core qualities without drastically altering its essence. The update is expected to bring a much-needed refresh to the beloved game while preserving what made it popular in the first place.

#dndbeyond #gavthorpe #starthererpg #dungeonworld

Start Here RPG on Kickstarter:

https://www.kickstarter.com/projects/beachhousegames/the-start-here-roleplaying-game

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Alien 2E Kickstarter Campaign URL: https://www.kickstarter.com/projects/1192053011/alien-rpg-second-edition-and-rapture-protocol

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