“More choices, more problems.”
– game designer
In this episode, we look at whether it’s best to play a jack-of-all-trades or a master of one. We also compare how to build generalists in different systems: level, point buy, and life path.
Month: September 2012
“More choices, more problems.”
– game designer
In this episode, we look at whether it’s best to play a jack-of-all-trades or a master of one. We also compare how to build generalists in different systems: level, point buy, and life path.
This second installment of Magic is about divination and fortune-telling, but you probably already knew that. We also envision an introduction on using music to help prepare for games.
Whether you want to run a fast-paced game that leaves your players struggling to catch their breaths or a slow-paced game that squeezes every drop of feeling out of each line, this episode is for you. If you want to run a game at a medium pace, this episode isn’t for you so much.
In our second Locales episode, we look at prisons with their bars, confinement, monotony, brutality and rape. Your players will love them.
We also review, with no spoilers, Prometheus and The Avengers, and discuss how to improve your Werewolf: The Forsaken game.