Jeremy Crawford, long-time Game Director for Dungeons & Dragons, is officially stepping down from Wizards of the Coast later this month, joining fellow veteran Chris Perkins, who recently departed as Creative Director. Both Crawford and Perkins have been instrumental in shaping the game’s highly successful Fifth Edition and have served as the public faces of D&D for over a decade. Their departures come on the heels of completing a revised set of core rulebooks, marking the end of a major chapter for the franchise. According to WotC’s VP Jess Lanzillo, their exits were planned and on their own terms, with leadership succession already in place. While no direct replacements have been named, experienced designers like James Wyatt, Wes Schneider, and Justice Arman will step into expanded roles. WotC has emphasized that the D&D roadmap remains unchanged, and the transition signals a generational handoff as the team moves forward with confidence in its future.

Space Gits is a chaotic, dexterity-based miniatures skirmish game from designer Mike Hutchinson, centered around gangs of drunk, riotous space orcs wreaking havoc in the megacity of Gnork. Inspired by the comedic, rowdy spirit of Warhammer 40k Orks—particularly the 1990s aesthetic—this miniature-agnostic game encourages players to use any models they like, including those from Kromlech, who are also producing exclusive minis for the campaign. The gameplay is intentionally absurd, involving dice-based movement and combat, drunken stumbles, and even rock-paper-scissors brawling, all wrapped in a full campaign system with rules for vehicles, loot, injuries, and criminal records. With support for 2–5 players and sessions under an hour, it can even be played as a drinking game. The rules are freely available under a Creative Commons license, making Space Gits a hilariously anarchic and flexible game that embraces creativity, kitbashing, and pure orcish mayhem.

David Preti, a long-time senior manager at board game publisher CMON, has stepped down from his position as non-executive director, just seven months after resigning as Chief Operating Officer. Preti, who originally joined CMON as creative director in 2016 and rose to COO by 2018, cited “other work commitments” for his departure. His tenure saw major strategic changes, including a distribution deal with Asmodee, and licensing agreements with Mattel, Netflix, Marvel, and others. Under his leadership, CMON transitioned from Kickstarter to Gamefound for crowdfunding, a move that helped raise over $12 million in its first year on the new platform. Preti’s resignation comes amid turbulent times for CMON, which has warned of potential losses exceeding $2 million for 2024 and is grappling with delayed financial reporting, investor defaults, and rising tariffs on Chinese imports—threatening the board game industry at large. The company has over $22 million worth of crowdfunded projects still in production and is struggling to manage rising costs and logistical hurdles. 

The Humble RPG Bundle: The BattleTech RPG Collection by Catalyst Game Labs offers fans of the BattleTech universe a comprehensive digital package packed with lore, rules, and campaigns set in the gritty, futuristic world of the Aurigan Reach. Available for as little as $1, with the full 20-item collection unlocked at $18, the bundle includes titles like BattleTech Universe, MechWarrior: Destiny, Total Warfare, and A Time of War: The BattleTech RPG. All items are delivered in PDF format and can be used on any device, with proceeds supporting the No Kid Hungry charity. With over 11,000 bundles sold and more than $21,000 raised for charity, this limited-time offer provides both an engaging RPG experience and a chance to give back.

#wotc #spacegits #cmon #battletech

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Wizards of the Coast has officially shut down its long-anticipated Sigil Virtual Tabletop (VTT), a project that consumed years of development and significant funding. With the closure came massive layoffs, and Sigil has now been relegated to a minor feature for D&D Beyond subscribers. Despite this, Wizards released the “Unclaimed Treasure Pack” containing two free Mimic-themed digital miniatures for Sigil users. These minis, one hidden and one revealed version of a Mimic, are compatible with the updated 2024 Monster Manual and are free for all D&D Beyond subscribers.

New tariffs introduced by President Donald Trump have created panic in the tabletop publishing industry. While fears grew that RPG books printed abroad might be subject to steep tariffs—especially those from countries like China and Vietnam—many publishers believe that RPG books may remain exempt. T While some publishers confidently categorize certain game components as “books” to avoid tariffs, ultimate decisions rest with U.S. Customs, leaving creators uncertain and anxious.The new trade policies are expected to increase prices across the board for tabletop hobbyists, especially in wargaming. Products from countries like the UK, China, and Spain—key manufacturing hubs for miniatures and painting supplies—will face up to a 54% tariff. Brands like Games Workshop, Corvus Belli, and The Army Painter may pass rising import costs down to consumers. Even hobbyists who 3D print models aren’t immune, as most 3D printing supplies are also imported. The interconnected nature of the industry means everyone in the ecosystem—from game stores to backers of crowdfunding campaigns—will feel the strain. In a twist, Trump announced a partial pause on global tariffs, sparing many countries while dramatically increasing duties on Chinese imports to 125%. This reversal led to a surge in financial markets but did little to restore long-term confidence. The unpredictability of Trump’s trade policy continues to rattle industries reliant on international production. Publishers and manufacturers remain on edge, waiting to see how these measures will play out once shipments start arriving under the new rules.

Two Little Mice has unveiled Outgunned Superheroes, a cinematic RPG inspired by iconic comic book stories and superhero films. The game allows players to become caped crusaders fighting evil in a chaotic world. It’s powered by the Director’s Cut system, which uses unique dice-pool mechanics. A free Quickstart Guide is now available ahead of the crowdfunding campaign set to launch in May. The game can function as a standalone experience or as an expansion to the original Outgunned RPG line.

Chris Perkins, a cornerstone of Dungeons & Dragons design for nearly three decades, has announced his retirement from Wizards of the Coast. Starting in 1997 and rising to Creative Director, Perkins helped shape iconic products like Curse of Strahd and led D&D through its 5th edition golden era. He was also the longtime Dungeon Master for Acquisitions Incorporated. With D&D celebrating its 50th anniversary and a successful new ruleset rollout, Perkins calls this a “fairytale ending” and looks forward to enjoying the game simply as a fan.

#projectsigil #wotc #outgunned #chrisperkins

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Paul Sawyer, a co-founder of Warlord Games and a prominent figure in the wargaming community, passed away on March 27, 2025, after a long battle with brain cancer. His passing was announced by both his family and Warlord Games, who expressed their deep sorrow and appreciation for his contributions. Sawyer was described as a man of great character who maintained bravely until the end, surrounded by his loved ones. The company pledged to continue building upon the strong foundations he established at Warlord Games. Sawyer was widely recognized for his work with Games Workshop and as an editor of White Dwarf magazine. Many in the wargaming community fondly remember his contributions, including his involvement in the “Tale of Four Gamers” and various battle reports. His role in launching Warlord Games further cemented his legacy, bringing historical and tabletop wargaming to a broader audience. Fans and colleagues have expressed their condolences, sharing their memories of Sawyer and his impact on their gaming experiences.

Wizards of the Coast (WotC) mistakenly issued a DMCA takedown notice against the Baldur’s Village mod, a Baldur’s Gate 3 -inspired Stardew Valley mod, but quickly reversed the decision after backlash from the community. The mod, which had received public approval from Larian Studios’ CEO Swen Vincke, allows players to romance Baldur’s Gate 3 characters within the Stardew Valleycharacters within the Stardew Valley world. Fans remain skeptical due to WotAfter issuing an apology, WotC clarified that the takedown was an error and promised to restore the mod. Despite this quick resolution, fans remain skeptical due to WotC’s history of similar takedown incidents, such as the 2024 controversy surrounding Dungeons & Dragons content creators. The incident highlights ongoing concerns about corporate overreach in the gaming community and raises questions about how companies handle fan-created content.

Wyrmworks Publishing has announced the launch of Free5e , an open-source, fully compatible alternative to Dungeons & Dragons 5e . Unlike traditional TTRPG systems, Free5e is completely free to access ,is entirely free to access, with three core books—the Player’s Guide , GM Handbook , and Free Range Monsters —available for download. Licensed under Creative Commons Attribution (CC-BY), Free5e allows creators to modify, adapt, and distribute content without corporate restrictions. Free5e is diverse The project prioritizes accessibility with dyslexia-friendly PDFs, digital braille, and other formats to ensure inclusivity. It also introduces new mechanics for disability representation, aiming to reflect diverse experiences within the gaming community. Additionally, Free5e is designed for global play, enabling easy translation and cultural adaptation. The project is currently raising funds via Kickstarter to finalize editing, layout, and artwork while keeping the system free for everyone.

Free League Publishing has launched a Kickstarter campaign for the ALIEN RPG: Evolved Edition , an updated version of their critically acclaimed tabletop roleplaying game set in the ALIEN universe. The new edition refines mechanics such as stealth, panic rolls, and zero-gravity gameplay while incorporating updates from ALIEN: Romulus.The campaign offers a variety of content, including a revised core rulebook, a new starter set, an adventure scenario titled Rapture Protocol, and a miniatures pack. Fans of the ALIEN franchise can look forward to a game that stays true to the horror and action of the films while allowing for flexible storytelling in both one-shot and long-form campaign formats. The Kickstarter is currently live, offering various pledge tiers for backers.

#paulsawyer #wotc #free5e #alienrpg

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Catalyst Game Labs has announced BattleTech: Gothic, a standalone, themed-box expansion for the long-running BattleTech tabletop game. Departing from its traditional sci-fi roots, this new installment introduces a grimdark setting reminiscent of Warhammer 40,000, featuring biomechanical monsters known as “Abominations” and heavily ornamented mechs. This release is the first in the BattleTech Continuum, an initiative meant to explore alternative takes on the BattleTech universe, with future projects including Rockets and RayGuns and an anime-inspired installment. While BattleTech: Gothic retains the franchise’s core gameplay, it incorporates new aesthetics and mechanics to match its darker tone. Despite excitement from some fans, others remain skeptical about the shift, questioning its necessity and Catalyst’s allocation of resources.

Mantic Games has launched Kings of War Champions, a new 28mm rank-and-flank miniatures game designed for quick, accessible play. Set in the Kings of War universe, Champions simplifies army-building by offering pre-assembled “Company” boxes, making it an easy entry point for newcomers. The Faith and Fury starter set includes two opposing forces—one led by the demonic Bloody Cardinal and the other by the noble Alanis Sallustis—along with miniatures, rules, and gaming accessories. Additional army boxes expand the roster, including goblins, northern warriors, and shadowy Twilight Kin. While some players welcome the accessibility, others question its necessity in an already niche market. Nonetheless, Champions aims to attract new players and provide a structured alternative to the more flexible Kings of War Ambush.

Blizzard Entertainment’s classic real-time strategy game StarCraft is being adapted into a miniatures game by Polish publisher Archon Studio, with an initial release set for 2026 and a series of board games planned for 2027. The StarCraft franchise, known for its iconic factions—the Terran, Zerg, and Protoss—has had a lasting impact on the gaming world, especially in esports. Archon, a well-established name in the tabletop industry, has experience with high-quality miniatures and board games based on popular video game franchises. While details on the scale and mechanics of the game remain scarce, a livestream presentation on April 3 is expected to provide more information.

Privateer Press has provided a long-awaited update on the Monsterpocalypse miniatures game, outlining plans to transition its production to an on-demand 3D printing service following the failure of Mythic Games’ Monsterpocalypse board game Kickstarter. Despite the setback, Privateer remains committed to the game’s community by offering digital STL files and printable game components for players. Although no new content is currently planned for the miniatures game, the company is expanding the Monsterpocalypse universe through a planned Monsterpocalypsonomicon Kickstarter for 5e and exploring other gaming formats, including digital adaptations and fiction. While challenges remain, Privateer is dedicated to keeping the Monsterpocalypse experience alive and growing.

#falloutfactions #battletech #starcraft #monsterapocalypse

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Wizards of the Coast’s virtual tabletop project, Sigil, appears to be in trouble after mass layoffs eliminated 90% of its development team shortly after launch. Originally announced as part of the One D&D initiative in 2022, Sigil was intended to integrate with D&D Beyond and provide a high-end 3D alternative to existing VTTs like Roll20. However, the platform struggled with performance issues, unclear monetization plans, and a lack of a distinct purpose. Despite high-profile showcases, its reception was lukewarm, with a rushed release in February 2025 requiring a paid D&D Beyond subscription for full access. The layoffs suggest Wizards may be abandoning the project, leaving questions about future updates and support. With only a small team remaining, Sigil risks becoming another failed digital experiment by Wizards of the Coast.

The Wildsea, a narrative-driven weird-fantasy TTRPG by Mythworks, is set in a world overrun by rampant greenery, where chainsaw-powered ships navigate a vast, toxic forest canopy. Players take on roles as wildsailors—descendants of humanity and other strange beings—exploring ruins, hunting creatures, and trading rare goods. The complete Wildsea game line is now available for $19.95 in a Bundle of Holding, including the 368-page core rulebook, two sourcebooks (Storm & Root and Ship Gardens), and two full-length adventures (One-Armed Scissor and Red Right Hand). While the game offers deep immersion and unique mechanics, some rules may require careful interpretation. This limited-time bundle provides everything needed to dive into the richly detailed world of the Verdancy.

Blackpowder & Brimstone is a grimdark fantasy RPG by Benjamin Tobitt, published under Free League’s Workshop label and powered by the MÖRK BORG ruleset. Set in a world of religious schism and war, players take on the roles of desperate adventurers navigating a conflict between the Orthodox and Puritans of the Church of the Sacred Blood. The game blends swashbuckling action with gothic folk horror, featuring black powder weapons, demonic threats, and forbidden magic with dangerous consequences. It offers a rules-light, art-heavy experience with unique weapons, deadly combat, and rich lore. After a successful crowdfunding campaign, Blackpowder & Brimstone is now available through Free League’s store and DriveThruRPG, promising intense, fast-paced gameplay where survival and profit go hand in hand.

RipCrypt, a fast-paced “dungeon sprint” TTRPG, is set to launch in 2025 through a partnership between indie studio Gritsilk Games and major publisher Modiphius Entertainment. Following a successful Kickstarter campaign, the game will be released in both retail and online stores, featuring a core rulebook, premium edition, and a control board. Set in the Undergrade, a maze of crypts and catacombs, RipCrypt blends tactical gameplay with immersive storytelling, catering to both newcomers and veteran RPG players. The game emphasizes quick character creation, fast combat resolution, and streamlined mechanics, with a roll-high d8 dice pool and unique progression system. With its lo-fi analog aesthetics, concise 148-page rulebook, and a wealth of illustrated content, RipCrypt aims to offer an engaging, accessible RPG experience that redefines the dungeon-crawling genre.

#sigil #wildsea #freeleague #ripcrypt

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Dungeons & Dragons’ new virtual tabletop platform, Sigil, has launched with high expectations but demonstrates significant shortcomings, feeling incomplete and more akin to a pre-alpha version than a polished product. While it boasts aesthetically pleasing 3D graphics and ties to D&D Beyond for character integration, the app struggles with functionality, lacking essential features for game management and customization, which detracts from the user experience. Many users report frustrating bugs and inconsistencies with character imports and game mechanics, suggesting the need for manual oversight. Critics note that despite its visual appeal, Sigil does not adequately compete with established virtual tabletops, and its current state casts doubt on its potential for future improvement. Additionally, feedback from the community reflects skepticism about its overall viability as a go-to platform for D&D sessions, particularly given the limitations on customization and gameplay integration.

The newly launched crowdfunding campaign for the Western Reaches setting, designed for the Shadowdark roleplaying game by the Arcane Library, is rapidly gaining traction, having surpassed half a million dollars within hours of its start. With a goal to reach the million-dollar mark, this sandbox environment includes new classes, ancestries, and themed areas like the Gloaming Forest and Djurum Desert. The offering comes in two hardcover editions, priced at $129 and $149 for a premium version, with fulfillment anticipated by December 2025. As it stands, The Western Reaches already ranks as one of the highest first-day funded tabletop RPG projects, indicating significant interest from the gaming community.

DriveThruRPG has issued a warning to publishers about impending increases in Print on Demand (POD) costs, which could rise significantly—by 20-50%—starting April 1st due to escalating supply costs. This increase primarily affects black and white printing, including both hardcover and softcover formats, attributed to issues such as tariffs and supply chain disruptions. While DriveThruRPG has stated they won’t adjust selling prices immediately, the heightened publishing costs may lead to price increases for customers, particularly impacting smaller publishers who might face reduced profitability. Publishers are encouraged to consider purchasing POD products soon to avoid the upcoming price hikes.

Chris Cocks, Hasbro’s CEO, who has played Dungeons & Dragons for 40 years, emphasizes the importance of trust and collaboration in both gaming and corporate leadership. He has been focusing on a “pivot back to play” strategy at Hasbro, moving away from a previous emphasis on storytelling to enhance product design, innovation, and customer engagement. Cocks has reduced the company’s content spending significantly and shifted its approach toward capital-light licensing to maintain profitability, while also exploring new markets to address emerging challenges. He highlights the need for adaptability within the supply chain and aims to capture a broader customer base by creating affordable toys for emerging markets. Cocks is also an advocate for integrating artificial intelligence into gaming, arguing it can enhance creativity and engagement in Dungeons & Dragons. While he perceives AI as a tool that can democratize content creation, he acknowledges current platforms often fail to compensate creators adequately. He envisions future offerings that could enable parents to customize popular brands like Peppa Pig and enrich D&D campaigns, framing AI as a beneficial addition to the brand. Despite potential challenges related to tariffs and manufacturing costs, Cocks maintains a hopeful outlook for reaching more consumers and evolving Hasbro’s product lines to meet changing demographics and preferences.

D&D Beyond Sigil:
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The Western Reaches Kickstarter:

https://www.kickstarter.com/projects/shadowdarkrpg/western-reaches

Chris Cocks Interview’

https://www.semafor.com/article/03/06/2025/we-had-to-go-back-to-play-how-hasbros-dungeon-master-ceo-got-serious-about-games

#sigil #wshadowdark #dtrpg #chriscocks

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Ernie Gygax Jr., son of Dungeons & Dragons co-creator Gary Gygax, passed away recently after struggling with health issues, as confirmed by his brother Luke. He played a pivotal role in shaping early D&D by participating in its playtesting and contributing to the game’s mechanics. Notably, he introduced the character Tenser, a wizard whose spells have persisted in D&D lore. Gygax Jr. was also the inaugural manager of the Dungeon Hobby Shop and co-published Gygax Magazine, while later helping establish the third venture of TSR. His death serves as a significant loss to the tabletop role-playing game community.

While Gygax Jr. made critical contributions to D&D’s development, his later years were marred by controversy. After leaving Gygax Magazine due to legal disputes, he became involved in discussions promoting the new TSR, which included instances of disparaging remarks regarding race and gender. His comments led to backlash and subsequent distancing from the second TSR. Despite the controversies, Luke Gygax highlighted his brother’s commitment to mentoring young gamers, showcasing Ernie’s approachable nature and encouragement toward those new to the gaming world.

Cubicle 7 announced the development of a new tabletop RPG set during the Horus Heresy, slated for release in 2026. This significant event in Warhammer 40K lore marks a defining civil war within the Space Marine legions. Players will adopt two characters: a primary Consul in a Space Marine corps and a secondary character with a specialized role, allowing for dynamic gameplay by swapping between characters as needed. Pre-orders for the core rulebook and starter kit are expected to open in the summer of 2026, promising an engaging experience steeped in the rich narrative of the Warhammer universe.

Tunnels & Trolls (T&T) is set to make a notable return in 2025, reintroducing players to a fantasy world populated by trolls—enigmatic creatures formed from earth and rock. Legends tell that these trolls can awaken from their slumber when darkness envelops them, and historical narratives reveal that ancient kingdoms collapsed when trolls roamed the land. Under the guidance of innovative game designers Scott Malthouse and Chris Bissette, T&T aims to merge classic roleplaying elements with new mechanics, ensuring quick and exciting combat experiences. The reimagined edition will cater to all types of gamers, offering options for solo play, one-shot adventures, or detailed campaigns.

Modiphius has released the Fallout: Factions Core Rulebook, expanding on the skirmish-level wargame that allows players to control Wastelander warbands vying for dominance in the Fallout universe. This core rulebook provides comprehensive gameplay instructions, introduces a variety of iconic factions, and outlines an intricate campaign system. Players can explore rich scenarios and character options while engaging with the game’s evolving narrative. With these updates, both Tunnels & Trolls and Fallout: Factions aim to provide immersive and accessible tabletop experiences for players.

#horusheresy #tunnelsandtrolls #falloutfactions #modiphius

Rebellion T&T Announcement:

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Free League and Skybound have announced Invincible – Superhero Roleplaying, a tabletop RPG based on Robert Kirkman’s Invincible comic series, which has been adapted into a Prime Video animated show. The game, set to launch on Kickstarter later this year, will feature a Core Rulebook and Starter Set with illustrations by original artists Cory Walker and Ryan Ottley. Designed by industry veterans Adam Bradford and Tomas Härenstam, the RPG will use the Year Zero Engine, promising an immersive, sprawling superhero experience faithful to the original comic’s narrative depth.

Dark Horse is shutting down its iOS comics app, requiring users to download purchased comics by March 30th. While digital comics will remain available on other platforms, this move highlights ongoing concerns about digital ownership. Senator Ron Wyden has urged the FTC to establish clearer guidelines on digital purchases, ensuring consumers understand their rights regarding licensing and potential content loss. Additionally, Amazon is eliminating the ability to download Kindle books to a computer, restricting transfers to Kindle devices and apps, further underscoring the shift toward controlled digital ecosystems.

Wizards of the Coast has reportedly canceled an unannounced AAA horror game in development by its Skeleton Key studio, according to the studio’s Audio Director, Nassim Ait-Kaci. Skeleton Key, founded in 2022, was led by industry veterans such as Christian Dailey and Charles Boyd, with a focus on immersive storytelling and suspenseful gameplay. While the game was never officially revealed, its cancellation follows a trend of major studios shutting down projects amid increasing financial caution in the gaming industry. The lack of job postings on Skeleton Key’s careers page further suggests the project’s termination, though Wizards of the Coast has not provided an official statement.

Fans of tabletop RPGs can grab an incredible deal on RuneQuest, a long-running fantasy roleplaying game, with a Humble Bundle offering 20 digital rulebooks, adventures, and supplements for just $18. Originally released in 1978 alongside Advanced Dungeons & Dragons, RuneQuest is set in the mythic world of Glorantha, where players navigate a richly detailed society influenced by living gods. This bundle includes core rulebooks, bestiaries, adventure modules, and in-depth lore resources, including the Guide to Glorantha, which spans 800 pages. Available until March 15, the deal also includes a 15% discount for Chaosium’s online store, making it a great opportunity for worldbuilding enthusiasts and those looking to explore an alternative to Dungeons & Dragons.

#runequest #invincible #darkhorsecomics #skeletonkey 

Runequest Bundle:

https://www.humblebundle.com/books/runequest-chaosium-inc-books

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Fallen London: The Roleplaying Game is an officially licensed tabletop RPG set in the eerie, gothic world of Fallen London, a subterranean Victorian city filled with intrigue, immortality, and eldritch horrors. Developed by Magpie Games using the Ædana System, the game allows players to create unique characters and form a “concern”—a group bound by a shared grand ambition, such as overthrowing the Masters, uncovering hidden secrets, or reshaping the world itself. The game introduces a dynamic system of opportunities, leads, and ventures, encouraging player-driven narratives filled with uncertainty and tension. With a rich setting inspired by the original browser game and its spin-offs, players will navigate a world where death is often temporary, devils barter for souls, and reality itself is mutable. Using a dice-based challenge system and mechanics like Menaces and Obsessions, the RPG ensures high-stakes storytelling where characters must balance their desires against the dangers of the Neath.

Cubicle 7’s upcoming Warhammer: The Old World RPG, set in the year 2276 IC, explores the Old World continent 250 years before Warhammer Fantasy Roleplay (WFRP)’s familiar Karl-Franz era. The game will use a d10 dice pool system with no hit points/Wounds and will emphasize “ordinary citizens” as player characters, including Bretonnians and unusual races. The setting focuses on Taalagad near Talabheim, featuring a weaker, more secretive Chaos presence. Designed as a more accessible introduction to Warhammer RPGs, it will launch with a Players Guide, GMs Guide, Starter Set, and expansions. While it won’t replace WFRP, it introduces a sandbox-style enemy organization system to enhance world-building. Fans anticipate further details as the summer release approaches.

The Fighting Fantasy solo adventure gamebooks, originally created by Ian Livingstone and Steve Jackson in 1982, are returning to print in the U.S. for the first time in over 20 years through a collaboration with Steve Jackson Games. These classic gamebooks blend storytelling with RPG mechanics, allowing readers to make choices that shape their adventure. The initial re-release includes five popular titles—The Warlock of Firetop Mountain, Deathtrap Dungeon, City of Thieves, The Citadel of Chaos, and The Forest of Doom—featuring original artwork and improved formatting for readability. A Kickstarter campaign has far surpassed its funding goal, offering pledge options for individual books, full sets, and retailer packages, with shipping planned for June. Fans can also access add-ons like the Choose Cthulhu gamebooks and The Fantasy Trip RPG.

Roll20 has integrated Dungeon Scrawl, a free and easy-to-use mapmaking tool, directly into its virtual tabletop (VTT), making map creation faster and more convenient for Dungeon Masters. With this new feature, users can quickly design dungeons, taverns, or other maps and seamlessly import them into Roll20’s latest Jumpgate version. Dungeon Scrawl offers features like isometric maps, PDF export, and customizable grids, with additional perks for pro-subscribers, such as Dark Mode and Commercial Use Licensing. This integration streamlines mapmaking, allowing DMs to focus more on storytelling and gameplay rather than technical setup.

Fallen Londaon RPG:
https://www.kickstarter.com/projects/magpiegames/fallen-london-the-roleplaying-game

Fallen London Browser Game:

https://www.fallenlondon.com/login

Official FIGHTING FANTASY website:
www.fightingfantasy.com

Kickstarter:

https://www.kickstarter.com/projects/sjgames/fighting-fantasy-solo-adventure-gamebooks-back-in-print

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Blades ’68 is an official supplement for Blades in the Dark by Tim Denee and Evil Hat Productions, moving the setting forward 100 years into the turbulent 1960s. Set in Doskvol after the end of Unity War III, the world is now shaped by electroplasmic fusion and the so-called Age of Consensus, marked by science, rationality, and consumerism—but unrest simmers beneath the surface. Players take on the roles of scoundrels, spies, and revolutionaries navigating a world of espionage, crime, and counterculture. With themes inspired by 60s thrillers and a fresh take on Blades in the Dark mechanics, Blades ’68 offers a unique blend of intrigue and danger. The playtest is available now, with a preview on DriveThruRPG.

Osprey Games is set to release three new miniature wargames in 2025, covering historical, sci-fi, and prehistoric themes. Pacific Command, arriving in May, is a World War II naval wargame by Mike Hutchinson, focusing on carrier combat in the Pacific with a fog-of-war mechanic and a dice pool system for resolving battles. Voidfighter, launching in August, is a sci-fi dogfighting game by Casey Garske, allowing players to customize ships with unique traits, weapons, and abilities while engaging in fast-paced space combat. Hide, Stone, And Bone, debuting in November, is a prehistoric survival wargame where players lead tribes through hunting, combat, and resource gathering in a dynamic campaign system. Each game offers distinct gameplay mechanics and thematic depth for tabletop enthusiasts.

Helmgast’s Kickstarter campaign for KULT: Divinity Lost – Dark Realms and Other Horrors expands the award-winning horror RPG with four new books: Metropolis, The Illusion and the Borderlands, Scarlet Bride and Other Tales, and Broken Reflections. These sourcebooks and scenario collections deepen the game’s lore, exploring the hidden supernatural reality behind our world, the terrifying boundaries between dimensions, and new horror-driven narratives. Featuring contributions from veteran writers, haunting artwork, and high-quality hardcover editions, this ambitious project caters to fans of KULT‘s dark storytelling. Additional add-ons include Deep Waters, Voices from Beyond the Veil, Exiled Terrors, and The Seeker’s Testament, offering even more chilling content.

Critical Role’s new fantasy RPG, Daggerheart, developed by Darrington Press, is set for release on May 20, 2025, with pre-orders opening the same day. Featuring a card-based mechanic and unique Hope & Fear dice, Daggerheart blends traditional RPG elements with innovative character creation using domains, ancestry, and community cards. The game will be available physically through Daggerheart.com, Darrington Press Guild, and FLGS, while digital editions will be on Demiplane and DriveThruRPG. A limited-edition Core Set with exclusive content will also be available. Alongside the launch, Critical Role will run a Daggerheart miniseries featuring the dark Age of Umbra campaign setting developed by Matt Mercer, inspired by Dark Souls and Kingdom Death: Monster. While speculation continues about Critical Role shifting to Daggerheart for its main campaign, upcoming announcements later this spring will clarify their future plans.

#blades68 #ospreygames #kult #daggerheart

Blades’68 Playtest:

http://evilh.at/68-playtes

KULT: Divinity Lost Kickstarter:

https://www.kickstarter.com/projects/helmgast/kult-divinity-lost-dark-realms-and-other-horrors

Daggerheart Pre-oreder:

https://www.daggerheart.com/pre-order/

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